Men of Hawkshold Master Reference

Men of Hawkshold Units

Army Ability

Bravery You may spend a Command Action to give one of your units Bravery by circling its Courage.

While a unit has Bravery, it gets Courage +3.

If a unit with Bravery fials a Rout Check or passes a Rout Check but would have failed without the +3 bonus, then it loses Bravery. (Erase the circle.)

You may not give Bravery to a unit that currently has Bravery.

Command Card Errata

Hardened Play during an attack, either before your opponent rolls to hit or before he rolls to damage. Your unit gets +0/+1 this attack. In addition, if you play Hardened before your opponent rolls to hit, the attacking unit gets A(-1) -0/-0 this attack.

The Plan Play during your Movement and Command Phase. Choose one:

Gain four Command Actions. Spend these actions only to change standing orders.

OR

Mark Bravery on one of your units.

Attack Formation Play during an attack, before your unit rolls to hit. Choose one:

Your unit gets A(+1) +1/+0 this attack.

OR

Your unit gets A(+1) +0/+1 this attack.

Defensive Formation Play during an attack, before your opponent rolls to hit. The attacking unit gets A(-1) -0/-0 this attack, and choose one:

Your unit gets D+1/+0 this attack.

OR

Your unit gets D+0/+1 this attack.